2017
June
Very First Sunjata Trailer after 2 months of Development
First ever trailer we made after 3 months of learning unreal engine on our own, Alot of improvisation was used with regards to animation, lighting and character placing
June
Work in Progress – Gameplay
Here we were showing level environment and basic character movement with UE4 mannequin before being replaced with our main character.
June
Official walkthrough with First Main Character Design
Cell Shading test of main character interacting with lighting. Character is walking through demo level.
June
Second Work In Progress walkthrough
Work In Progress 2.5. We added a few teasers for our magic system and new audio by Saint Evo.
December
Landscape Walkthrough with new main character design
Here we experimented with a new environment and character design re-vamp. Music by Saint Evo
December
Work In Progress Combat
Here we tried out a new fighting/combat mechanics system we created to kin of personalize the whole combat experience in game.
2019
May
State of Sunjata TOLD
After over a year of stealth, we decided to showcase our current state of play; showcasing our new company logo, character designs, animation, environment and a few captures of our official announcement event held at Century Cinemax Acacia Mall in Kampala, Uganda.
June
Work in Progress – Combat
Here we showcased the full combat system of our main character Ka-Ara (Kaar) Menelik in one of our demo levels.
June
Combat – The Art of Chigbe
Demonstration of the magic combat system of our main character Ka-Ara (Kaar) Menelik known as “Chigbe”.
June
Combat – King of the Mantu
Demonstration of the Mantu, An African martial art which will be used by our main character Ka-Ara (Kaar) Menelik.
June
Combat – Master of the Blade
Demonstration of the weapons combat system of our main character Ka-Ara (Kaar) Menelik.
2020
January
Sunjata TOLD – Current State – Gameplay
We finally achieved our objective in terms of what we want the final look of our game to be like. Sunjata Trumpet Of Last Day Demonstration of our game-play. We hope it gives some insight to what we are trying to build. Enjoy!